outlaw rogue: updated the roll the bones script only: changed the roll the bones triggers as it was not optimally taking all variables into consideration. It now rerolls when you have no buffs at all/ when you have 1 buff and it is not RP or GM/ 1 buff and loaded dice is up. Shadow […]
Demonology: rechecked the optimality of the script. tweaked the vilefiend summon demon tyrant synergy when talented vilefiend. according to icy veins vilefiend is higher prio than summon dreads, other sources say the opposite. We tested both conditions and didnt achieve a dps difference (they are top prio together either way so the 1.5-2 sec delay […]
Updated the script to the latest developments: changed the priority listing and merged in and out voidform conditions together to make it more efficient. moved shadow crash and dark void into the main core rotation with their respective dynamic conditions. hotfixed purify disease for a friendly target. hotfixed shadowform icon during voidform to remain hidden. […]
mage mage script(s) have been adjusted to the latest developments: splitted the 1-2 & 3+ target script at different full aura locations for user comfort and to adequately adjust the rotation. hotfixed combustion icon in combination with some talent builds. changes the pyroclast loading conditions. changed txt visuals on aura (previously 8+ etc) hotfixedpyroclas-RoP-comb interaction […]
Balance: Small tweaks to opener texts, changed transpirancy, minor tweaks to priority list, confirmed to latest sims and deemed optimally. Feral: Minor tweaks to feral druid to optimally use the latest developments. Added thrash to the single target rotation according to sims. tweaks the translucency of the combopoint counter. reshuffed the priority listing slightly. the […]
minor changes to the havoc DH script to make it optimal for the latest developments in the communities and discord: tweaked fel barrage as it was malfunctioning in some talent builds. tweaked darkslash and its communication with chaos strike/eye beam to make it optimal even when not talented into blind fury. no matter what talent […]
updated to the latest developments, reworked the priority listing; reshuffeled and tweaked some abilties, added enemy counter, multi target icons will only appear when 3+ targets are within your melee-ish range.
Updated to the latest developements in the spec. shifted the priority listing slightly. added automatic enemy counter within melee range and shows crash lightning depending on the number of enemies around you; thus it adapts to multi target possibility when enemies are actually near, otherwise hides the icons. added wind shear and purge icons when […]
changed priority listing, added exposed elements alterations, added earth elemental when fire is effectively down, tweaked earth shock. added multi target support for 2-3targets and 4+ targets, script automatically detects how many enemies are within 40yards and gives you the choice to execute single target, 2-3 targets or 4+ target rotation. only shows multi target […]
Minor reworks on the script: tweaked rampage, dragon roar priority over bladestorm, 2+target whirlwind visual for incomming whirlwind every3rd global.